1. Studying computer games / David Buckingham
2. Defining game genres / Andrew Burn and Diane Carr
3. Games and narrative / Diane Carr
4. Play and pleasure / Diane Carr
5. Space, navigation and affect / Diane Carr
6. Playing roles / Andrew Burn
7. Reworking the text : online fandom / Andrew Burn
8. Motivation and online gaming / Andrew Burn and Diane Carr
9. Social play and learning / Gareth Schott and Maria Kambouri
10. Agency in and around play / Gareth Schott
11. Film, adaptation and computer games / Diane Carr, Diarmid Campbell and Katie Ellwood
12. Games and gender / Diane Carr
13. Doing game analysis / David Buckingham.