The aesthetic vocabulary of video games / Joost van Dreunen
Can games get real?: a closer look at documentary digital games / Ian Bogost and Cindy Poremba
Emotional design of computer games and fiction films / Doris C. Rush
"Applied game theory": innovation, diversity, experimentation in contemporary game design / Henry Jenkins and Kurt Squire
There and back again: reuse, signifiers, and consistency in created game spaces / Peter Berger
Another bricolage in the wall: Deleuze and teenage alienation / Jeffrey P. Cain
Programming violence: language and the making of interactive media / Claudia Herbst
Impotence and agency: computer games as a post-9/11 battlefield / Henry Lowood
S(t)imulating war: from early films to military games / Daphnée Rentfrow
Player in fabula: ethics of interaction as semiotic negotiation between authorship and readership / Massimo Maietti
"Moral management": dealing with moral concerns to maintain enjoyment of violent video games / Christoph Klimmt, [et al.]...
Beyond good and evil: the inhuman ethics of Redemption and Bloodlines / Will Slocombe
Preconscious apocalypse: the failure of capitalism in computer games / Sven O. Cavalcanti
Borders and bodies in City of heroes: (re)imaging American identity post-9/11 / Nowell Marshall
Anti-PC games: exploring articulations of the politically incorrect in GTA San Adreas / Andreas Jahn-Sudmann and Ralf Stockmann
Strip: shift: impose: recycle: overload: spill: breakout: abuse: artists' (mis-)appropriations of shooter games / Maia Engeli
Presence-play: the hauntology of the computer game / Dean Lockwood and Tony Richards
Negotiating online computer games in East Asia: manufacturing Asian MMORPGs and marketing Asianness / Dean Chan
Teenage girls play house: the cyber drama of The Sims / Lynda Dyson.